For general internet use and even streaming SD videos our Sonic connection has been ok.
OTOH gaming appears to be a total non-starter as connecting to Valve's Steam system causing game status to sometimes not be saved or even getting corrupted. We also have found it next to impossible to play any online games as the connection frequently gets dropped in mid-session. In particular for us, World of Tanks, Borderlands 2 (Steam) and Star Wars the Old Republic are all badly affected to the point of being unplayable.
World of tanks for example constantly reports on ping times and I noticed it would frequently spike to over 1000 ms eventually losing the connection.
I did some investigation on the connections and network routing using the PingPlotter tool.
World of tanks (West Coast) uses login-p2.worldoftanks.com - a first 2 hop (slightly redacted Tracert)shows as:
1 3 ms 4 ms 1 ms homeportal
2 22 ms 30 ms 21 ms Sonic/ATT FTTN
3 21 ms 26 ms 34 ms 71.148.149.38
4 * * * Request timed out.
5 23 ms 31 ms 22 ms 12.83.39.197
6 26 ms 26 ms 26 ms gar23.sffca.ip.att.net [12.122.114.5]
7 25 ms 29 ms 25 ms 192.205.32.222
8 24 ms 38 ms 24 ms gcore-ic-301984-sjo-b21.c.telia.net [80.239.193.182]
9 33 ms 27 ms 26 ms 92.223.120.164
10 25 ms 25 ms 48 ms sv4-sl-b57.fe.core.pw [162.213.61.57]
If I try enough times or use the PingPlotter tool, hop 4 eventually resolves the timed out details as an ATT Node 71.145.1.32 in Richardson TX with a frequent 90% or worse packet loss.
Ironically, going to the East Coast server is actually slightly better but still unplayable. As a Sonic customer this would seem to be an unacceptable QOS situation from ATT? I wonder if ATT puts its own customers down this backwater channel? I see other posts alluding to similar ATT shenanigans.
The 192.205.32.222 node is ATT's Deep Packet Inspection service that also drops into a black hole periodically with 100% packetloss :(
Going to what is usually recommended as the ideal "local" West Coast CA MMO server (EA in Redwood City or Wargaming in Emeryville) it seems that ATT routes all over the US first - From California to Texas - New Jersey, Indiana, Colorado and then back to CA !!!! Why?
Any other gamers out there with similar frustrations?
OTOH gaming appears to be a total non-starter as connecting to Valve's Steam system causing game status to sometimes not be saved or even getting corrupted. We also have found it next to impossible to play any online games as the connection frequently gets dropped in mid-session. In particular for us, World of Tanks, Borderlands 2 (Steam) and Star Wars the Old Republic are all badly affected to the point of being unplayable.
World of tanks for example constantly reports on ping times and I noticed it would frequently spike to over 1000 ms eventually losing the connection.
I did some investigation on the connections and network routing using the PingPlotter tool.
World of tanks (West Coast) uses login-p2.worldoftanks.com - a first 2 hop (slightly redacted Tracert)shows as:
1 3 ms 4 ms 1 ms homeportal
2 22 ms 30 ms 21 ms Sonic/ATT FTTN
3 21 ms 26 ms 34 ms 71.148.149.38
4 * * * Request timed out.
5 23 ms 31 ms 22 ms 12.83.39.197
6 26 ms 26 ms 26 ms gar23.sffca.ip.att.net [12.122.114.5]
7 25 ms 29 ms 25 ms 192.205.32.222
8 24 ms 38 ms 24 ms gcore-ic-301984-sjo-b21.c.telia.net [80.239.193.182]
9 33 ms 27 ms 26 ms 92.223.120.164
10 25 ms 25 ms 48 ms sv4-sl-b57.fe.core.pw [162.213.61.57]
If I try enough times or use the PingPlotter tool, hop 4 eventually resolves the timed out details as an ATT Node 71.145.1.32 in Richardson TX with a frequent 90% or worse packet loss.
Ironically, going to the East Coast server is actually slightly better but still unplayable. As a Sonic customer this would seem to be an unacceptable QOS situation from ATT? I wonder if ATT puts its own customers down this backwater channel? I see other posts alluding to similar ATT shenanigans.
The 192.205.32.222 node is ATT's Deep Packet Inspection service that also drops into a black hole periodically with 100% packetloss :(
Going to what is usually recommended as the ideal "local" West Coast CA MMO server (EA in Redwood City or Wargaming in Emeryville) it seems that ATT routes all over the US first - From California to Texas - New Jersey, Indiana, Colorado and then back to CA !!!! Why?
Any other gamers out there with similar frustrations?