I play League of Legends (connected wireless) and have been experiencing abnormal ping spikes to the point of it being unplayable. My typical ping in around 73ms to 600,000ms and experience about 5 times in 40 minutes with a duration of 1-2 minutes each time. Knowing this I ran a network test using netalyzer and stated that I have a network buffering issue and the problem is this:
A problem in this test means your network can't "Walk and chew gum" at the same time. You can conduct large file transfers (such as using file sharing programs), or you can perform interactive tasks (like websurfing or VoIP calls) without the buffer being a problem.
The problem occurs if you try to do both types of activity at the same time: if you try to run file transfers concurrent with other activity, the other activity will feel very "slow", as the file transfer fills up the large buffer, adding latency to all other traffic.
This is the link to the test results.
http://netalyzr.icsi.berkeley.edu/resto ... -417e-b4a3
What is the solution I can implement?